
John Linneman's DF Retro episode on Quake 2, centring on the original PC version, performance on original Voodoo Graphics hardware, plus analysis of all the console ports - including the Xbox 360 'HD remaster'.
#Quake games for xbox 360 full
However, our tests confirm that the id game had the capability to render at full HD right from launch, presumably in order to offer superior image quality to those using 1080i displays.
#Quake games for xbox 360 1080p
However, by the time this was introduced, it's fair to say that most 360 owners had long since forgotten about Quake 2 - and 1080p televisions were still relatively rare too. In the case of Quake 2, id was able to achieve things that few other games on the system would ever manage, including support for 1080p output - a hardware feature that would elude the console until September 2006, when support was added via a firmware update. However, as we've seen time and again, reproducing an original game on a different architecture can reveal unforeseen challenges, resulting in a poor conversion. Of course, by the time the Xbox 360 launched, Quake 2 was already eight years old and not exactly an impressive technical showcase, so the undoubted quality of the console port may not seem like a huge achievement. The Xbox 360 conversion of Quake 2 was released exclusively as a bonus disc packaged with the horrific Quake 4, and we were impressed by what we found: an optimised 1080p, 60 frames per second rendition of the classic id shooter, released at a time when the console itself was physically incapable of producing a full HD output - which may explain why its charms were overlooked at the time.Ĭoded predominantly by id (now Nvidia) programmer Brian Harris, Quake 2 for Xbox 360 started life as a simple conversion, more than likely a minor project that allowed id to test the waters on what was then 'next-gen' console development. The game? Quake 2.ĭuring a recent binge on retro games, we found ourselves marvelling at various console conversions of classic id shooters.
#Quake games for xbox 360 software
Looking back, Sony Santa Monica's brilliant God of War Collection in 2009 was clearly the catalyst for this new trend, but the reality is that id Software produced a remarkable 1080p60 HD remaster that shipped at launch alongside the Xbox 360 four years prior. Over the past few years the high-definition remaster has become a popular way to enjoy classic games, using more powerful hardware to deliver an enhanced, higher performance experience. The new DF Retro episode is embedded below and it offers a nice opportunity to revisit the story of the first console HD remaster - a 1080p60 presentation designed for a console that initially couldn't even output a full HD 60Hz signal.

Editor's note: We originally published this story in February 2015, but today, Digital Foundry Retro rolls out a new Quake 2 episode, featuring an extended look at the PC original, along with analysis of the original PlayStation, N64 and unofficial Dreamcast versions - in addition to the Xbox 360 port this article focuses on.
